What it is
Built on DFO Online
A fork of DFO Online, itself grown from Daggerfall Unity. Run on our own server.
Rebuilt
A hand-rolled WebGL2 renderer with no engine underneath, and a procedural sky.
In progress
Not finished. You cannot import classic or Daggerfall Unity saves yet, and there is no mod support.
How to play
Three steps, and the first two only happen once.
Press Play and pick your ARENA2 folder.
On Steam it is under DF/DAGGER/ARENA2. Pick it or drop it on the page; on a phone, hand over the zip. You will not be asked again.
Then play.
You wake in Privateer's Hold, as everyone does. Touch controls appear on their own.
- Desktop app
- The same game in its own window, for Windows and Linux. It updates itself when a new version is out. WindowsWindows portableLinux
- Controls
- Daggerfall Unity's defaults. WASD and mouse, F6 for the pack, F9 and F11 to quick save and load, Esc for the rest. Rebind anything in Settings.
- Browsers
- Any current one with WebGL2: Chrome, Edge, Firefox or Safari.
- Saves
- In your browser's storage, and on the server when you are signed in.
- If it breaks
- Reload first. If it is still broken, tell Killbunny what you did.
What's in it
All of this is in the game now.
- The world
- The whole Iliac Bay, streamed as you walk it. Weather and seasons run on the game's calendar.
- Towns and people
- Shops, taverns, banks and guild halls. People who talk and take offence, a watch that arrests you, a court that tries you.
- Dungeons
- The classic dungeons with their locks, teleporters and traps, and an automap that fills in as you go.
- Combat
- The original game's own hit and damage formulas. Armour wears out, and enemies run when they are losing.
- Magic
- The spellbook, the spell and item makers, and the Daedric artifacts.
- Your character
- The class questions, custom classes and the biography. Then levelling and reputation.
- Quests
- 265 of them, running on the game's own scripts and tracked in the journal.
- The screens
- Every classic window laid out from the original art, with a modern set beside it. One press switches.
- Sound and music
- The game's sounds, and its MIDI through a synth written for this project. Your own tracks work too.
Credits
- Daggerfall Unity
- Interkarma and contributors, MIT licence. Bunnyfall is a separate project translated from its C#. Without it there would be nothing to build on.
- The Elder Scrolls II: Daggerfall
- Bethesda Softworks, 1996. A fan project, not affiliated with or endorsed by Bethesda or ZeniMax. The Elder Scrolls and Daggerfall are trademarks of ZeniMax Media Inc.
- Daggerfall Workshop and UESP
- The format documentation the readers were checked against.
- DFO Online
- By Lattymoy and contributors, MIT licence. Bunnyfall is a fork of it, run by Killbunny.
